/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.it.br.gameserver.handler.usercommandhandlers;

import com.it.br.gameserver.handler.IUserCommandHandler;
import com.it.br.gameserver.model.Olympiad.Olympiad;
import com.it.br.gameserver.model.actor.instance.L2PcInstance;

/**
 * Support for /olympiadstat command
 * Added by kamy
 */
public class OlympiadStat implements IUserCommandHandler
{
    private static final int[] COMMAND_IDS = { 109 };

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance)
     */

	public boolean useUserCommand(int id, L2PcInstance activeChar)
    {
        if (id != COMMAND_IDS[0]) return false;
        {
        	if (activeChar.isNoble())
        	{
        		activeChar.sendMessage("Your current record for this Grand Olympiad is "+Olympiad.getInstance().getCompetitionDone(activeChar.getObjectId())+" match(s) played. You have earned "+Olympiad.getInstance().getNoblePoints(activeChar.getObjectId())+" Olympiad Point(s)");
        	return true;
        	}
        	else
        	{
               	activeChar.sendMessage("This command can only be used by a Noblesse."); //Retail-like
        	return true;
        	}
        }
    }

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
     */

	public int[] getUserCommandList()
    {
        return COMMAND_IDS;
    }
}
